Publications
PhD thesis
Johansson, M. (2013) Do non-player characters dream of electric sheep?
A thesis about players, NPCs, immersion and believability
REPORT SERIES NO.13-004
ISSN 1101-8526
ISBN 978-91-7447-708-5
Licentiate thesis
Johansson, Magnus. Players and NPCs – The presence and meaning of social norms and rules in online games
Or the hybridization of the normative system.
Report series NO.10-012. ISSN 1101-8526. 2010
Journal papers
Strååt, B. Rutz, F. Johansson, M (2014) DOES GAME QUALITY REFLECT HEURISTIC EVALUATION? – HEURISTIC EVALUATION OF GAMES IN DIFFERENT QUALITY STRATA. Accepted for publication in: The International Journal of Gaming and Computer-Mediated Simulations (IJGCMS)
Eklund, L and Johansson, M (2013 forthcoming) ‘Played and designed sociality in a massive multiplayer online game’. Eludamos. Journal for Computer Game Culture. 2013; 7 (1), pp. 35-54
Johansson. M. (2013) ‘If you obey all the rules, you miss all the fun’ – a study on the rules of guilds and clans in online games’. Journal of Gaming & Virtual Worlds 5 (1), 77-95
Book chapters
Johansson, M. Strååt, B. Warpefelt, H. Verhagen, H. (2014) Analyzing the Social Dynamics of Non-Player Characters. In Meijer, A, S. Smeds, R (Eds.) Frontiers in gaming simulation. pp 173-187, Springer International Publishing
Johansson, M. Strååt, B. Warpefelt, H & Verhagen, H. (2013) ’ Analyzing AI in NPCs – An analysis of twelve games’. In Quandt, T & Kröger, S (Eds.) Multi.Player. Social Aspects of Digital Gaming. pp. 86-96, Routledge.
Conference papers
Johansson, M. Verhagen, H and Kou, Y (2015) I am being watched by the Tribunal. FDG2015, CA, USA.
Verhagen, H and Johansson, M (2014) Social believability in games — the early years. FDG2014, FL, USA.
Johansson, M. Verhagen, H. Åkerfeldt, A. Selander, S. (2014) How to design for meaningful learning – finding the balance between learning and game Components. ECGBL14, Berlin
M. Johansson, M. Eladhari, J. McCoy and H. Verhagen (2013), Social believability in games. pp. 216-228, DIGRA.
H. Warpefelt, M. Johansson and H. Verhagen, (2013) Analyzing the believability of game character behavior using the Game Agent Matrix. pp. 70-81, DIGRA, 2013.
B. Strååt, M. Johansson and H. Warpefelt, Evaluating Game Heuristics for Measuring Player Experience. EUROSIS-ETI.
M. Johansson, M. Eladhari and H. Verhagen. Complexity at the cost of control in game design? CGAT 2012, Bali, Indonesia. 2012
H. Verhagen, M. Johansson and M. Eladhari, The Need for Socially Believable NPCs: Game Designers’ View. 2012.
H. Verhagen, M. Eladhari and M. Johansson, Social believable NPCs. 2012.
M. Johansson and H. Verhagen, “WHERE IS MY MIND”- THE EVOLUTION OF NPCS IN ONLINE WORLDS. 2011.
M. Johansson, H. Verhagen and M. Eladhari, Model of social believable NPCs for teacher training using Second Life. pp. 270 -274, 2011.
H. Verhagen, M. Eladhari and M. Johansson, Constructing autonomous social characters for games. 2011.
H. Verhagen, M. Eladhari and M. Johansson, Social believable NPCs. 2011.
L. Eklund and M. Johansson, Social Play? A study of social interaction in temporary group formation (PUG) in World of Warcraft. 2010.
L. Eklund and M. Johansson, What Happened with Social Play?. 2010.
M. Johansson and H. Verhagen, Modelling the social fabric for normative NPCs in MMOGs. pp. 79 – 84, 2010.
M. Johansson and H. Verhagen, And Justice for All- the 10 commandments of Online Games- and the some…. 2010.
M. Johansson and H. Verhagen, Massively multiple online role playing games as normative multiagent systems. Vol. 09121, Schloss Dagstuhl – Leibniz-Zentrum fuer Informatik, Germany, 2009.
H. Verhagen and M. Johansson, Demystifying guilds: MMORPG-playing and norms. 2009.